ASCLS Georgia Student Bowl Terms and Rules (thank you for Louisiana Society for Clinical Laboratory Science for lending us your experience and expertise!)
Student Bowl Terminology:
Team: A unit consisting of no more than five students of clinical laboratory science with one member being designated as team captain.
Team Captain: A designated member of each team whose responsibilities include officially communicating with the moderator and/or judges on behalf of the team. The team captain is also responsible for the conduct of a team during competition.
Team Conduct: Teams should be respectable and professional to other teams, the moderator, and the judges at all times throughout the competition. Failure to maintain professional and respectable may result in deduction of points and potentially expulsion from the student bowl.
Challenge: Initiated by a team formally taking issue with the ruling of the judges regarding an answer given by that team or the opposing team immediately following the rejection or acceptance by the judges. The challenge is presented to the moderator on behalf of the team by the team captain.
Moderator (1): To be selected prior to the competition commencing. Ideally should be an MLS, MLT, Pathologist, or an individual with an earned doctorate in an appropriate discipline. The moderator should be thoroughly familiar with current terminology of the profession, knowledgeable of the guidelines for the student bowl competition, and able to speak clearly and distinctly.
Responsibilities of the Moderator: Introduce judges, timekeeper, scorekeeper, teams, team captains
Announce the category and read the question through twice—upon completion of the second reading the time clock will begin and teams will have 30 seconds to initiate a response.
The moderator will depend upon the judges for all rulings whether a response is to be accepted or rejected.
The moderator will announce the winner of the game.
The moderator is in charge during the bowl game and is responsible for making every effort to constructively control the actions of the teams, the audience, and the judges.
Scorekeeper (1): Will coordinate with the moderator and judges and be responsible for tallying teams’ scores during the competition to determine the winner.
Timekeeper (1): Will coordinate with the moderator and begin the 30 second timer upon the Moderator’s completion of reading a question for the second time. Each team will have 30 seconds to initiate a response to the question and the timekeeper will issue a 10 second warning. Once initiated, a response must be completed immediately. The moderator will refer the question to the opposing team if the first team’s response is either rejected, the first team passes, or the 30 second time period has elapsed.
Judges (3): Between the three judges there shall be sufficient knowledge to adequately encompass all areas of questioning. Judges ideally shall be qualified individuals in their respective fields. Judges may ask for a response to be repeated but must not allow the answering person to change the original response. Judges may not request that a team captain further elaborate on a response. Only judges shall rule on teams’ responses and the ruling is restricted to accepting or rejecting the response. The judge’s decision is final at the time that it is made. Judges may use their independent judgement to accept answers that may not match the answers provided.
Only judges may rule on the viability and validity of a challenge. The judges’ decisions are final at the time that they are made.
Teams will be matched randomly through a single elimination bracketed system until the last match yields an overall winner of the student bowl. (See example below)
Games will be played as follows:
Continuous rounds of questions will be presented to each team until one team reaches 100 points. The first team to reach 100 points upon completion of a round will be declared the winner. Games may be adjusted in length depending on the number of teams participating to accommodate all the participating teams and ensure a timely conclusion to the bowl.
Game Play Procedures
Actual competition will be preceded by drawing of lots and a coin flip to determine which team within a bracket will go first.
In each round the moderator will announce the category and state the question twice and the team first presented with the question will be allowed 30 seconds to intitiate a response. The timekeeper will issue a 10-second warning.
Each question may be discussed among the team members, but only the team captain will designate the person to give the verbal response to the questions during the competition.
Once an answer has been initiated, it must not be changed. If the person is required by the judge to repeat an answer, it must be done exactly, even if the answering person realizes at that point that the response is ambiguous or incorrect. The appropriate judge will accept or reject the response.
In the event of a tie score rounds will continue from additional categories until one team has broken the tie at the end of a round.
Any team member designated by the team captain may give the verbal response to the question. Once the response is initiated other team members are not allowed to prompt the designated person either verbally or in writing. Any infraction of this rule will result in a 10 point penalty for the team involved.
Each team will have 30 seconds to initiate the response to a question and the timekeeper will issue a 10 second warning. Once initiated, a response must be completed immediately.
When a question is either not answered or answered incorrectly the opposing team will be given 10 seconds to initiate a response. The question will not be reread and the 10 second period begins when the moderator of the competition refers the question to the opposing team (the first team’s response is rejected; the first team passes, or the 30-second response period has elapsed.)
The judges impaneled for that competition will rule on a response by either accepting or rejecting it. Judges may request that a response be repeated, but shall nether request nor allow elaboration of a response. All decisions of the judges are final at the time they are made.
In the event that a team does not accept a judge’s ruling, a challenge may be initiated by the team captain. The team captain must notify the moderator of the wish to challenge and the moderator is responsible for turning the challenge over to the appropriate judge or judges.
The audience will be advised by the moderator at the start of each game that taking notes, taping, or discussion of the questions during the competition are not allowed. The audience will also be advised by the moderator at the start of each game that any prompting of a team during the competition is not allowed. Offenders will be removed from the competition area and a 10-point penalty will be assessed to the team so involved.
Education coordinators, program directors, parents, and other interested parties in the audience will be advised by the moderator at the start of each game that only team captains may communicate on behalf of the team with respect to questions about procedure, challenges, etc.
Interference from other parties will result in a warning being given, and upon recurrence a loss of 10 points to the team so involved for each incident.
No one should be permitted to enter or leave the room once a game has begun.
The moderator shall ensure that the competition is conducted according to these guidelines.
Either team has the right to challenge either a judge’s rejection of their own response or a judge’s acceptance of the opposing team’s response.
A challenge must be initiated by the team captain immediately following a judge’s rejection of their own response or a judge’s acceptance of the opposing team’s response.
The team captain must direct the challenge to the moderator who will then refer it to the appropriate judge(s).
Discussion regarding the challenges shall be limited to the team captain originating it and the appropriate judge(s) . Other persons present in the competition area will not be consulted. Reference books may be employed only by the judges.
If the judge(s) rule favorably on a challenge to an initially rejected response, the team initiating the challenge will receive the point value for that question. If the judge(s) rule favorably on a challenge to an accepted response from the opposing team, the point value for the accepted response will be deducted from the opposing team’s score. Official timing of game will resume and continue.
Excessive use of the challenge shall be considered to be more than two (2) nonviable challenges per game by a single team. Thereafter, this team will be penalized 10 points for each subsequent nonviable challenge.
Questions and Categories
Questions shall be divided into the following categories:
-Parastilogy, Mycology, and Virology
-Immunohematology (Blood Banking)